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      Live Portrait Video with OmniHuman 1.5

      Animate a portrait with audio-driven lip sync, facial expression, and head motion using OmniHuman 1.5 on freebeat.ai. Start from one image, add audio, and generate a natural live portrait clip in minutes.

      Image + audio to expressive portrait video

      Image + audio to expressive portrait video

      Upload a portrait, add audio, and generate a live portrait video with synchronized lips, subtle head movement, and natural expression changes.

      Try Live Portrait Video
      Built for creator workflows

      Built for creator workflows

      Use live portrait video generation for talking head clips, character animation, marketing content, and stylized avatar performances without a traditional shoot.

      Try Live Portrait Video
      Fast iteration inside freebeat.ai

      Fast iteration inside freebeat.ai

      Generate, review, and refine portrait animation in the same workflow you already use for other AI video tools on freebeat.ai.

      Try Live Portrait Video

      FAQ

      What is OmniHuman 1.5 live portrait video generation?
      It is a workflow for turning a single portrait image and an audio track into a short animated talking portrait with lip sync, facial expression, and subtle motion.
      What inputs do I need to create a live portrait video?
      You need one portrait-style image and an audio source. freebeat.ai uses OmniHuman 1.5 to animate the portrait from those inputs.
      Can I use this for social media or marketing clips?
      Yes. Live portrait video works well for avatar explainers, short-form social posts, product intros, and character-driven marketing content.
      Does freebeat.ai localize the live portrait workflow?
      Yes. The route supports localized pages, while the SEO content falls back safely when a locale-specific SEO entry has not been translated yet.
      Why use freebeat.ai for live portrait video creation?
      freebeat.ai combines live portrait generation with the rest of its AI video stack, so you can move from image and audio inputs to publishable creator assets in one place.