How do Agent credits work?
Your credits fuel a sophisticated audiovisual synthesis engine that brings your creative vision to life. From conceptualization to final render, credits are dynamically allocated across a complex workflow. This includes architecting the narrative and visual flow, generating a rich tapestry of bespoke visual materials, and ultimately orchestrating every element into a seamless, professionally-rendered music video.
Credit Usage Details
Operation | Credits | Unit |
---|---|---|
Audiovisual synthesis engine | 160 - 1300 | Per 1,000,000 tokens |
Synthetic Cinematographer | 10 | Per static visual |
Kinetic Orchestrator | Avg. 16 | Per second of dynamic visual |
Note
The total credits depend on Music Video length, number of scenes, and complexity.
All video clips are generated using the high-quality visual model.
Credits are only consumed during active Music Video creation. Storage and completed Music Videos do not consume credits.
Usage Examples
Here are some examples to help you understand typical credits consumption:
Standard Music Video
Duration: 1 minute
Audio & Static Visual: ~325 credits
Dynamic Visual: ~960 credits
Total: ~1,355 credits
Longer Music Video
Duration: 5 minute
Audio & Static Visual: ~2,040 credits
Dynamic Visual: ~4,800 credits
Total: ~7,150 credits
If an MV creation fails due to technical issues on our side, all consumed credits will be refunded.
We are committed to optimizing system efficiency and reducing credit costs over time.
Anmelden